Take

In Monster Lord, the TAKE module is an innovative economic feature designed to generate $X through player activities, with its price supported by the $RDT contract pool. Players can redeem $RDT tokens at 90% of the current TAKE price and have all their $X tokens burned.

Key Features:

1.$X Generation and Burning:

  • All $X is generated through player activities. In the Monster Factory game, when players participate using$RDT, 3% of each $RDT input goes into the contract pool, with 2% entering the pool and simultaneously generating $X at the current TAKE price. When players use $X in the game, 1% of each input is directly burned to maintain token scarcity.

  • In the Monster Gold Rush game, when players use $RDT to purchase gear, all $RDT goes into the contract pool, generating $X at the current TAKE price, allowing players to embark on adventures and earn rewards.

2.$RDT Contract Pool:

  • Based on the TAKE module, the game has established a $RDT contract pool. The price of MOLO is determined by dividing the amount of $RDT in the pool by the total circulating supply of $X, ensuring that every circulating $X has real $RDT value backing it.

Purpose:

The TAKE module is designed to ensure the value and scarcity of $X tokens. This mechanism not only protects token scarcity but also ensures continuous appreciation, allowing each participant to maximize their value within the game.

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